![]() ![]() Description: Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the background.If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game).The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.Anything above PCSX2 version 1.6 should run this fantastic with OpenGL, and Software mode. I've played this prior with Ubuntu, and Fedora. ![]() Absolutely works out of the box in Nightly on Linux. I have also upscaled to 2k, have FXAA, and 2x Ani Filtering enabled. Turning Hacks on causes issues with black lines running through the screen. Runs perfect with default settings,no hacks. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training. I just have CRC set to Patial, Blendin g to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. The game runs fine without many issues on my end, even with the sprite alignment. Test configurations on Linux: Environment Vulkan HW, Preset 3(Balanced), 3x Internal Resolution, 60fps (Lensflares/lightshafts in game can cause small fps dips). Still playable., Software mode is needed to avoid black lines (same problem as SC2) and dull colors in rendering (wrong filtering maybe?, but hacks don't seem to fix it).īIOS: USA v2.30, on D3D11 Hardware with Native Resolution. Can get 60/60FPS using the cycle rate speedhacks. After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. Reducing clamps cause more issues, not recommended. Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.īIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Continue the timeless saga of these epic battles in the "Tales of Souls" mode. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Game description: Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. Game review links: IGN: 8.5/10, Metacritic: 86/100 SLPM-61133 (Trial, Famitsu Playable Special Disk) SCES-53312/P (Platinum: The Best of PlayStation 2) Maybe I could also avoid corruption by only using save states for this game? And never saving to the memory card? I think it probably autosaves though.NTSC-U Boxart Game general and emulation properties: Within my pcsx2 folder, I have a folder named memcards and there are 2 files named Mcd001.ps2 and Mcd002.ps2, so I'm pretty sure I'm just using the default memory card saving system. I think there's an alternate folder save system but I don't know if I am using that system or not. Would that be enough? I don't want to lose the save files on all my other games. I'd eject the other two memory cards, and insert the SC3 card. So from what I can I tell, I would just make a new memory card, via the memory card config menu. What I want to do is make a separate memory card for Soul Calibur 3, that way it can't corrupt any other game saves. if anyone is familiar with the memory card system? But, in order to avoid it, I just wanted to confirm the process. It was on the actual PS2, so I'm not sure if it would still occur on the pscx2 or not. So from what I understand, there's a glitch with this game, that can potentially corrupt the whole memory card. ![]()
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