Adds a new style of chequered carpeting in all colours.Adds six new carpet colours - orange, yellow, turquoise, purple, black, and white.Adds eight styles of chequered stone floor in various combinations.Adds eleven new styles of stone flooring in all five stone vanilla stone types.Adds six new styles of wooden flooring (plus straw floors for that barn feel).MoreFloors :: You can never have too many styles of flooring! MoreBedsCloth changes all beds to require some cloth to build, while MoreBedsVanilla doesn't - use one, not both!.Adds five new colour styles for normal, double, and royal beds.MoreBeds :: Bored of plain beds? Indulge your inner decorator with new bed graphics and colours. Threat sensors to provide data to alert lamps - without one, they're useless.Alert lamps that glow in various colours depending on colony threat (requires colored lighting research).One new wall type, the scrap metal wall - weak but cheap and fast to build.MiscStuff :: Things that don't fit anywhere else. New kitchen cupboard that boosts the productivity of a nearby stove.New bulk cookery bills for cooks who are sufficiently skilled.Two new meal types - salad requires lettuce and berries, and soup requires tomatoes, carrots, and potatoes.Three new crop types - tomatoes, lettuce, and carrots.ExpandedCrops :: Expands and refines the fruit and vegetables your colonists can grow. Using MoreBedsCloth? Build padded sleeping spots as a stopgap until you have cloth for real beds.The textile bench must be used to produce cloth from raw cotton fibre.A new research topic, cotton processing, will unlock the textile bench. No more magical cloth directly from plants! ExpandedCloth :: Tweaks the game's cotton and cloth system.
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